local MAJOR_VERSION = "LibDogTag-Unit-3.0"
local MINOR_VERSION = 90000 + tonumber(("$Revision: 168 $"):match("%d+")) or 0

if MINOR_VERSION > _G.DogTag_Unit_MINOR_VERSION then
	_G.DogTag_Unit_MINOR_VERSION = MINOR_VERSION
end

DogTag_Unit_funcs[#DogTag_Unit_funcs+1] = function(DogTag_Unit, DogTag)

local L = DogTag_Unit.L
local GetNameServer = DogTag_Unit.GetNameServer

local offlineTimes = {}
local afkTimes = {}
local deadTimes = {}

local iterateGroupMembers
local iterateGroupMembers__t = {}
do
	function iterateGroupMembers()
		return pairs(iterateGroupMembers__t)
	end
end
_G.iterateGroupMembers = iterateGroupMembers

local tmp = {}
local function PARTY_MEMBERS_CHANGED(event)
	local prefix, min, max = "raid", 1, GetNumRaidMembers()
	if max == 0 then
		prefix, min, max = "party", 0, GetNumPartyMembers()
	end
	
	for k in pairs(iterateGroupMembers__t) do
		iterateGroupMembers__t[k] = nil
	end
	
	for i = min, max do
		local unit
		if i == 0 then
			unit = 'player'
		else
			unit = prefix .. i
		end
		
		if not UnitExists(unit) then
			break
		end
		
		iterateGroupMembers__t[unit] = UnitGUID(unit)
	end
	
	for unit, guid in iterateGroupMembers() do
		tmp[guid] = true
		
		if not UnitIsConnected(unit) then
			if not offlineTimes[guid] then
				offlineTimes[guid] = GetTime()
			end
			afkTimes[guid] = nil
		else	
			offlineTimes[guid] = nil
			if UnitIsAFK(unit) then
				if not afkTimes[guid] then
					afkTimes[guid] = GetTime()
				end
			else
				afkTimes[guid] = nil
			end
		end
		if UnitIsDeadOrGhost(unit) then
			if not deadTimes[guid] then
				deadTimes[guid] = GetTime()
			end
		else
			deadTimes[guid] = nil
		end
	end
	
	for guid in pairs(offlineTimes) do
		if not tmp[guid] then
			offlineTimes[guid] = nil
		end
	end
	for guid in pairs(deadTimes) do
		if not tmp[guid] then
			deadTimes[guid] = nil
		end
	end
	for guid in pairs(afkTimes) do
		if not tmp[guid] then
			afkTimes[guid] = nil
		end
	end
	for guid in pairs(tmp) do
		tmp[guid] = nil
	end
end
DogTag:AddEventHandler("Unit", "PARTY_MEMBERS_CHANGED", PARTY_MEMBERS_CHANGED)

DogTag:AddAddonFinder("Unit", "_G", "oRA", function(v)
	if AceLibrary and AceLibrary:HasInstance("AceEvent-2.0") then
		AceLibrary("AceEvent-2.0"):RegisterEvent("oRA_MainTankUpdate", function()
			DogTag:FireEvent("PARTY_MEMBERS_CHANGED")
		end)
	end
end)

DogTag:AddAddonFinder("Unit", "_G", "CT_RAOptions_UpdateMTs", function(v)
	hooksecurefunc("CT_RAOptions_UpdateMTs", function()
		DogTag:FireEvent("PARTY_MEMBERS_CHANGED")
	end)
end)

local first = true
DogTag:AddTimerHandler("Unit", function(currentTime, num)
	if first then
		first = false
		PARTY_MEMBERS_CHANGED()
	end
	for guid in pairs(offlineTimes) do
		for unit in DogTag_Unit.IterateUnitsWithGUID(guid) do
			DogTag:FireEvent("OfflineDuration", unit)
		end
	end
	for unit, guid in iterateGroupMembers() do
		if UnitIsDeadOrGhost(unit) then
			if not deadTimes[guid] then
				deadTimes[guid] = GetTime()
			end
		else
			if deadTimes[guid] then
				deadTimes[guid] = nil
				for unit in DogTag_Unit.IterateUnitsWithGUID(guid) do
					DogTag:FireEvent("DeadDuration", unit)
				end
			end
		end
		
		if UnitIsAFK(unit) then
			if not afkTimes[guid] then
				afkTimes[guid] = GetTime()
			end
		else
			if afkTimes[guid] then
				afkTimes[guid] = nil
				for unit in DogTag_Unit.IterateUnitsWithGUID(guid) do
					DogTag:FireEvent("AFKDuration", unit)
				end
			end
		end
	end
	for guid in pairs(deadTimes) do
		for unit in DogTag_Unit.IterateUnitsWithGUID(guid) do
			DogTag:FireEvent("DeadDuration", unit)
		end
	end
	for guid in pairs(afkTimes) do
		for unit in DogTag_Unit.IterateUnitsWithGUID(guid) do
			DogTag:FireEvent("AFKDuration", unit)
		end
	end
end)

DogTag:AddTag("Unit", "OfflineDuration", {
	code = function(unit)
		local t = offlineTimes[UnitGUID(unit)]
		if not t then
			return nil
		else
			return GetTime() - t
		end
	end,
	arg = {
		'unit', 'string;undef', 'player'
	},
	ret = "number;nil",
	events = "OfflineDuration#$unit",
	doc = L["Return the duration offline if unit is offline"],
	example = ('[OfflineDuration] => "110"; [OfflineDuration:FormatDuration] => "1:50"'),
	category = L["Status"]
})

DogTag:AddTag("Unit", "Offline", {
	alias = ("Concatenate(%q, ' ', OfflineDuration:FormatDuration:Paren)"):format(L["Offline"]),
	doc = L["Return Offline and the time offline if unit is offline"],
	example = ('[Offline] => "%s (2:45)"; [Offline] => ""'):format(L["Offline"]),
	category = L["Status"]
})

DogTag:AddTag("Unit", "DeadDuration", {
	code = function(unit)
		local t = deadTimes[UnitGUID(unit)]
		if not t then
			return nil
		else
			return GetTime() - t
		end
	end,
	arg = {
		'unit', 'string;undef', 'player'
	},
	ret = "number;nil",
	events = "DeadDuration#$unit",
	doc = L["Return the duration dead if unit is dead and time is known, unit can be dead and have an unknown time of death"],
	example = ('[DeadDuration] => "110"; [DeadDuration:FormatDuration] => "1:50"'),
	category = L["Status"]
})

DogTag:AddTag("Unit", "DeadType", {
	code = function(unit)
		if UnitIsGhost(unit) then
			return L["Ghost"]
		elseif UnitIsDead(unit) then
			return L["Dead"]
		else
			return nil
		end
	end,
	arg = {
		'unit', 'string;undef', 'player'
	},
	ret = "string;nil",
	events = "DeadDuration#$unit",
	doc = L["Return Dead or Ghost if unit is dead"],
	example = ('[DeadType] => "%s"; [DeadType] => "%s"; [DeadType] => ""'):format(L["Dead"], L["Ghost"]),
	category = L["Status"],
})

DogTag:AddTag("Unit", "Dead", {
	alias = "DeadType(unit=unit) Concatenate(' ', DeadDuration(unit=unit):FormatDuration:Paren)",
	arg = {
		'unit', 'string;undef', 'player'
	},
	doc = L["Return Dead or Ghost and the duration dead if unit is dead"],
	example = ('[Dead] => "%s (1:34)"; [Dead] => "%s"; [Dead] => ""'):format(L["Dead"], L["Ghost"]),
	category = L["Status"]
})

DogTag:AddTag("Unit", "AFKDuration", {
	code = function(unit)
		local t = afkTimes[UnitGUID(unit)]
		if not t then
			return nil
		else
			return GetTime() - t
		end
	end,
	arg = {
		'unit', 'string;undef', 'player'
	},
	ret = "number;nil",
	events = "AFKDuration#$unit",
	doc = L["Return the duration AFK if unit is AFK"],
	example = ('[AFKDuration] => "110"; [AFKDuration:FormatDuration] => "1:50"'),
	category = L["Status"]
})

DogTag:AddTag("Unit", "AFK", {
	alias = ("Concatenate(%q, ' ', AFKDuration:FormatDuration:Paren)"):format(L["AFK"]),
	doc = L["Return AFK and the time AFK if unit is AFK"],
	example = ('[AFK] => "%s (2:12)"; [AFK] => ""'):format(L["AFK"]),
	category = L["Status"]
})

DogTag:AddTag("Unit", "DND", {
	code = function(unit)
		if UnitIsDND(unit) then
			return L["DND"]
		else
			return nil
		end
	end,
	arg = {
		'unit', 'string;undef', 'player'
	},
	ret = "string;nil",
	events = "PLAYER_FLAGS_CHANGED#$unit",
	doc = L["Return DND if the unit has specified DND"],
	example = ('[DND] => %q; [DND] => ""'):format(L["DND"]),
	category = L["Status"]
})

DogTag:AddTag("Unit", "PvP", {
	code = function(unit)
		if UnitIsPVPFreeForAll(unit) then
			return L["FFA"]
		elseif UnitIsPVP(unit) then
			return L["PvP"]
		else
			return nil
		end
	end,
	arg = {
		'unit', 'string;undef', 'player'
	},
	ret = "string;nil",
	events = "UNIT_FACTION#$unit",
	doc = L["Return PvP or FFA if the unit is PvP-enabled"],
	example = ('[PvP] => %q; [PvP] => %q; [PvP] => ""'):format(L["PvP"], L["FFA"]),
	category = L["Status"]
})

DogTag:AddTag("Unit", "PvPIcon", {
	code = function(size, unit)
		local has
		if UnitIsPVPFreeForAll(unit) then
			has = 'FFA'
		elseif UnitIsPVP(unit) then
			has = UnitFactionGroup(unit)
		end
		if has then --because the textures for these icons are much larger than the actual icon, and we have no texcoords in font strings, this bit of math helps make it look "right" next to other icons
			return "|TInterface\\TargetingFrame\\UI-PVP-" .. has .. ":" .. size * 2 .. ":" .. size * 2 .. ":" .. size * 3 / 4 .. ":" .. size / 12 .. "|t"
		else
			return nil
		end
	end,
	arg = {
		'size', 'number', 12,
		'unit', 'string;undef', 'player'
	},
	ret = "string;nil",
	events = "UNIT_FACTION#$unit",
	doc = L["Display the appropriate PvP icon if the unit is PvP flagged"],
	example = '[PvPIcon] => "|TInterface\\TargetingFrame\\UI-PVP-Horde:24:24:18:2|t"; [PvPIcon] => ""',
	category = L["Status"]
})

DogTag:AddTag("Unit", "IsResting", {
	code = IsResting,
	ret = "boolean",
	events = "PLAYER_UPDATE_RESTING",
	doc = L["Return True if you are in an inn or capital city"],
	example = ('[IsResting] => %q; [IsResting] => ""'):format(L["True"]),
	category = L["Status"]
})

DogTag:AddTag("Unit", "IsLeader", {
	code = UnitIsPartyLeader,
	arg = {
		'unit', 'string;undef', 'player'
	},
	ret = "boolean",
	doc = L["Return True if unit is a party leader"],
	example = ('[IsLeader] => %q; [IsLeader] => ""'):format(L["True"]),
	category = L["Status"]
})

DogTag:AddTag("Unit", "IsFeignedDeath", {
	code = UnitIsFeignDeath,
	arg = {
		'unit', 'string;undef', 'player'
	},
	ret = "boolean",
	doc = L["Return True if unit is feigning death"],
	example = ('[IsFeignedDeath] => "%q"; [IsFeignedDeath] => ""'):format(L["True"]),
	category = L["Status"]
})

DogTag:AddTag("Unit", "HappyNum", {
	code = function()
		return GetPetHappiness() or 0
	end,
	ret = "number",
	events = "UNIT_HAPPINESS",
	doc = L["Return the happiness number of your pet"],
	example = '[HappyNum] => "3"',
	category = L["Status"]
})

DogTag:AddTag("Unit", "HappyText", {
	code = function()
		return _G["PET_HAPPINESS" .. (GetPetHappiness() or 0)]
	end,
	ret = "number",
	events = "UNIT_HAPPINESS",
	doc = L["Return a description of how happy your pet is"],
	example = ('[HappyText] => %q'):format(_G.PET_HAPPINESS3),
	category = L["Status"]
})

DogTag:AddTag("Unit", "HappyIcon", {
	code = function(happy, content, unhappy)
		local num = GetPetHappiness()
		if num == 3 then
			return happy
		elseif num == 2 then
			return content
		elseif num == 1 then
			return unhappy
		end
	end,
	arg = {
		'happy', 'string', ':D',
		'content', 'string', ':I',
		'unhappy', 'string', 'B(',
	},
	ret = "string;nil",
	events = "UNIT_HAPPINESS",
	doc = L["Return an icon representative of how happy your pet is"],
	example = ('[HappyIcon] => ":D"; [HappyIcon] => ":I"; [HappyIcon] => "B("'),
	category = L["Status"]
})

DogTag:AddTag("Unit", "RaidIcon", {
	code = function(size, unit)
		local index =  GetRaidTargetIndex(unit)
		if index then
			return "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_" .. index .. ":" .. size .. "|t"
		else
			return nil
		end
	end,
	arg = {
		'size', 'number', 0,
		'unit', 'string;undef', 'player'
	},
	ret = "string;nil",
	events = "RAID_TARGET_UPDATE",
	doc = L["Display the raid icon associated with the unit"],
	example = '[RaidIcon] => "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_8:0|t"; [RaidIcon] => ""',
	category = L["Status"]
})

DogTag:AddTag("Unit", "IsTappedByMe", {
	code = UnitIsTappedByPlayer,
	arg = {
		'unit', 'string;undef', 'player'
	},
	ret = "boolean",
	events = "Update",
	doc = L["Return True if unit is tapped by you"],
	example = '[IsTappedByMe] => "True"; [IsTappedByMe] => ""',
	category = L["Status"]
})

DogTag:AddTag("Unit", "IsTapped", {
	code = function(unit)
		return UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)
	end,
	arg = {
		'unit', 'string;undef', 'player'
	},
	ret = "boolean",
	events = "Update",
	doc = L["Return True if unit is tapped, but not by you"],
	example = ('[IsTapped] => %q; [IsTapped] => ""'):format(L["True"]),
	category = L["Status"]
})

DogTag:AddTag("Unit", "InCombat", {
	code = UnitAffectingCombat,
	arg = {
		'unit', 'string;undef', 'player'
	},
	ret = "boolean",
	events = "Update",
	doc = L["Return True if unit is in combat"],
	example = ('[InCombat] => %q; [InCombat] => ""'):format(L["True"]),
	category = L["Status"]
})

DogTag:AddTag("Unit", "FKey", {
	code = function(unit)
		local fkey
		if UnitIsUnit(unit, "player") then
			return GetBindingText(GetBindingKey("TARGETSELF"), "KEY_", true)
		elseif UnitIsUnit(unit, "pet") then
			return GetBindingText(GetBindingKey("TARGETPET"), "KEY_", true)
		else
			for i = 1, 4 do
				if UnitIsUnit(unit, "party" .. i) then
					return GetBindingText(GetBindingKey("TARGETPARTYMEMBER" .. i), "KEY_", true)
				elseif UnitIsUnit(unit, "partypet" .. i) then
					return GetBindingText(GetBindingKey("TARGETPARTYPET" .. i), "KEY_", true)
				end
			end
		end
		return nil
	end,
	arg = {
		'unit', 'string;undef', 'player'
	},
	ret = "string;nil",
	doc = L["Return the function key to press to select unit"],
	example = '[FKey] => "F5"',
	category = L["Status"]
})

local raidGroups = {}
DogTag:AddEventHandler("Unit", "PARTY_MEMBERS_CHANGED", function()
	for k in pairs(raidGroups) do
		raidGroups[k] = nil
	end
end)

DogTag:AddTag("Unit", "RaidGroup", {
	code = function(unit)
		if not next(raidGroups) then
			for i = 1, GetNumRaidMembers() do
				local name, rank, subgroup = GetRaidRosterInfo(i)
				if name then
					raidGroups[name] = subgroup
				end
			end
		end
		local n, s = UnitName(unit)
		if s and s ~= "" then
			n = n .. "-" .. s
		end
		return raidGroups[n]
	end,
	arg = {
		'unit', 'string;undef', 'player'
	},
	ret = "number;nil",
	doc = L["Return the raid group that unit is in"],
	example = '[RaidGroup] => "3"',
	category = L["Status"]
})

DogTag:AddTag("Unit", "IsMasterLooter", {
	code = function(unit)
		local n, s = UnitName(unit)
		if s and s ~= "" then
			n = n .. "-" .. s
		end
		for i = 1, GetNumRaidMembers() do
			local name, rank, subgroup, level, class, fileName, zone, online, isDead, role, isML = GetRaidRosterInfo(i)
			if name == n then
				return isML and true or false
			end
		end
		return false
	end,
	arg = {
		'unit', 'string;undef', 'player'
	},
	ret = "boolean",
	doc = L["Return True if unit is the master looter for your raid"],
	example = ('[IsMasterLooter] => %q; [IsMasterLooter] => ""'):format(L["True"]),
	category = L["Status"]
})

DogTag:AddTag("Unit", "IsMainTank", {
	code = function(unit)
		if not UnitInRaid(unit) then
			return false
		end
		local n, s = UnitName(unit)
		if s and s ~= "" then
			n = n .. "-" .. s
		end
		
		local maintanktable
		if oRA then
			maintanktable = oRA.maintanktable
		else
			maintanktable = CT_RA_MainTanks
		end	
		if maintanktable then
			for i = 1, 10 do
				if maintanktable[i] == name then
					return true
				end
				i = i + 1
			end
		else
			for i = 1, GetNumRaidMembers() do
				local name, rank, subgroup, level, class, fileName, zone, online, isDead, role, isML = GetRaidRosterInfo(i)
				if name == n then
				 	return role == 'MAINTANK'
				end
			end
		end
		return false
	end,
	arg = {
		'unit', 'string;undef', 'player'
	},
	ret = "boolean",
	doc = L["Return True if unit is a main tank for your raid"],
	example = ('[IsMainTank] => %q; [IsMainTank] => ""'):format(L["True"]),
	category = L["Status"]
})

DogTag:AddTag("Unit", "IsMainAssist", {
	code = function(unit)
		if not UnitInRaid(unit) then
			return false
		end
		local n, s = UnitName(unit)
		if s and s ~= "" then
			n = n .. "-" .. s
		end
		for i = 1, GetNumRaidMembers() do
			local name, rank, subgroup, level, class, fileName, zone, online, isDead, role, isML = GetRaidRosterInfo(i)
			if name == n then
			 	return role == 'MAINASSIST'
			end
		end
		return false
	end,
	arg = {
		'unit', 'string;undef', 'player'
	},
	ret = "boolean",
	doc = L["Return True if unit is a main assist for your raid"],
	example = ('[IsMainAssist] => %q; [IsMainAssist] => ""'):format(L["True"]),
	category = L["Status"]
})

DogTag:AddTag("Unit", "MasterLooterIcon", {
	alias = [=[IsMasterLooter(unit=unit)?Icon("Interface\GROUPFRAME\UI-Group-MasterLooter", size=size)]=],
	arg = {
		'size', 'number', 0,
		'unit', 'string;undef', 'player'
	},
	doc = L["Display a master looter icon if the unit is the master looter."],
	example = '[MasterLooterIcon] => "|TInterface\\GROUPFRAME\\UI-Group-MasterLooter:0|t"; [MasterLooterIcon] => ""',
	category = L["Status"]
})

DogTag:AddTag("Unit", "MainTankIcon", {
	alias = [=[IsMainTank(unit=unit)?Icon("Interface\GROUPFRAME\UI-GROUP-MAINTANKICON", size=size)]=],
	arg = {
		'size', 'number', 0,
		'unit', 'string;undef', 'player'
	},
	doc = L["Display a main tank icon if the unit is a main tank."],
	example = '[MainTankIcon] => "|TInterface\\GROUPFRAME\\UI-GROUP-MAINTANKICON:0|t"; [MainTankIcon] => ""',
	category = L["Status"]
})

DogTag:AddTag("Unit", "MainAssistIcon", {
	alias = [=[IsMainAssist(unit=unit)?Icon("Interface\GROUPFRAME\UI-GROUP-MAINASSISTICON", size=size)]=],
	arg = {
		'size', 'number', 0,
		'unit', 'string;undef', 'player'
	},
	doc = L["Display a main assist icon if the unit is a main assist."],
	example = '[MainAssistIcon] => "|TInterface\\GROUPFRAME\\UI-GROUP-MAINASSISTICON:0|t"; [MainAssistIcon] => ""',
	category = L["Status"]
})


DogTag:AddTag("Unit", "Target", {
	code = function(unit)
		if unit == "player" then
			return "target"
		else
			return unit .. "target"
		end
	end,
	arg = {
		'unit', 'string;undef', 'player'
	},
	ret = "string",
	doc = L["Return the unit id of unit's target"],
	example = '[Target] => "party1target"; [HP(unit=Target)] => "1000"',
	category = L["Status"]
})

DogTag:AddTag("Unit", "Pet", {
	code = function(unit)
		if unit == "player" then
			return "pet"
		elseif unit:match("^party%d$") then
			return "partypet" .. unit:match("(%d+)")
		elseif unit:match("^raid%d$") then
			return "raidpet" .. unit:match("(%d+)")
		else
			return nil
		end
	end,
	arg = {
		'unit', 'string;undef', 'player'
	},
	ret = "string;nil",
	doc = L["Return the unit id of unit's pet"],
	example = '[Pet] => "partypet1"; [HP(unit=Pet)] => "500"',
	category = L["Status"]
})

DogTag:AddTag("Unit", "NumTargeting", {
	code = function(unit)
		local num = 0
		for u in iterateGroupMembers() do
			if UnitIsUnit(u .. "target", unit) then
				num = num + 1
			end
		end
		return num
	end,
	arg = {
		'unit', 'string;undef', 'player'
	},
	ret = "number",
	events = "UNIT_TARGET;Update",
	doc = L["Return the number of group members currently targeting unit"],
	example = '[NumTargeting] => "2"',
	category = L["Status"]
})

local t = {}
DogTag:AddTag("Unit", "TargetingList", {
	code = function(unit)
		for u in iterateGroupMembers() do
			if UnitIsUnit(u .. "target", unit) then
				local name = GetNameServer(u)
				t[#t+1] = name
			end
		end
		table.sort(t)
		local s = table.concat(t, ", ")
		for k in pairs(t) do
			t[k] = nil
		end
		return s
	end,
	arg = {
		'unit', 'string;undef', 'player'
	},
	ret = "string;nil",
	events = "UNIT_TARGET;Update",
	doc = L["Return an alphabetized, comma-separated list of group members currently targeting unit"],
	example = '[TargetingList] => "Grommash, Thrall"',
	category = L["Status"]
})

DogTag:AddTag("Unit", "InGroup", {
	code = function()
		return GetNumRaidMembers() > 0 or GetNumPartyMembers() > 0
	end,
	ret = "boolean",
	doc = L["Return True if you are in a party or raid"],
	example = ('[InGroup] => %q; [InGroup] => ""'):format(L["True"]),
	category = L["Status"]
})

DogTag:AddTag("Unit", "IsUnit", {
	code = UnitIsUnit,
	arg = {
		'other', 'string', '@req',
		'unit', 'string;undef', 'player'
	},
	ret = "boolean",
	doc = L["Return True if unit is the same as argument"],
	example = ('[IsUnit("target")] => %q; [IsUnit("party1")] => ""'):format(L["True"]),
	category = L["Status"]
})

DogTag:AddTag("Unit", "IsCharmed", {
	code = UnitIsCharmed,
	arg = {
		'unit', 'string;undef', 'player'
	},
	ret = "boolean",
	events = "UNIT_FACTION#$unit",
	doc = L["Return True if unit is under mind control"],
	example = ('[IsCharmed] => %q; [IsCharmed] => ""'):format(L["True"]),
	category = L["Status"]
})

DogTag:AddTag("Unit", "IsVisible", {
	code = UnitIsVisible,
	arg = {
		'unit', 'string;undef', 'player'
	},
	ret = "boolean",
	events = "UNIT_PORTRAIT_UPDATE",
	doc = L["Return True if unit is in visible range"],
	example = ('[IsVisible] => %q; [IsVisible] => ""'):format(L["True"]),
	category = L["Status"]
})

DogTag:AddTag("Unit", "HasVehicleUI", {
	code = UnitHasVehicleUI,
	arg = {
		'unit', 'string;undef', 'player'
	},
	ret = "boolean",
	events = "UNIT_ENTERED_VEHICLE#$unit;UNIT_EXITED_VEHICLE#$unit",
	doc = L["Return True if unit has a vehicle UI"],
	example = ('[HasVehicleUI] => %q; [HasVehicleUI] => ""'):format(L["True"]),
	category = L["Status"]
})


DogTag:AddTag("Unit", "StatusColor", {
	code = function(value, unit)
		local r, g, b
		if not UnitIsConnected(unit) then
			r, g, b = unpack(DogTag.__colors.disconnected)
		elseif UnitIsDeadOrGhost(unit) then
			r, g, b = unpack(DogTag.__colors.dead)
		end
		if r then
			if value then
				return ("|cff%02x%02x%02x%s|r"):format(r * 255, g * 255, b * 255, value)
			else
				return ("|cff%02x%02x%02x"):format(r * 255, g * 255, b * 255)
			end
		else
			return value
		end
	end,
	arg = {
		'value', 'string;undef', '@undef',
		'unit', 'string;undef', 'player'
	},
	ret = "string;nil",
	events = "DeadDuration#$unit",
	doc = L["Return the color or wrap value with the color associated with unit's current status"],
	example = '["Hello":StatusColor] => "|cff7f7f7fHello|r"; [StatusColor "Hello")] => "|cff7f7f7fHello"',
	category = L["Status"]
})

DogTag:AddTag("Unit", "HappyColor", {
	code = function(value)
		local x = GetPetHappiness()
		local r,g,b
		if x == 3 then
			r,g,b = unpack(DogTag.__colors.petHappy)
		elseif x == 2 then
			r,g,b = unpack(DogTag.__colors.petNeutral)
		elseif x == 1 then
			r,g,b = unpack(DogTag.__colors.petAngry)
		end
		if r then
			if value then
				return ("|cff%02x%02x%02x%s|r"):format(r * 255, g * 255, b * 255, value)
			else
				return ("|cff%02x%02x%02x"):format(r * 255, g * 255, b * 255)
			end
		else
			return value
		end
	end,
	arg = {
		'value', 'string;undef', "@undef",
	},
	ret = "nil;string",
	events = "UNIT_HAPPINESS",
	doc = L["Return the color or wrap value with the color associated with your pet's happiness"],
	example = '["Hello":HappyColor] => "|cff00ff00Hello|r"; [HappyColor "Hello"] => "|cff00ff00Hello"',
	category = L["Status"]
})

local DIVINE_INTERVENTION = GetSpellInfo(19752)
DogTag:AddTag("Unit", "Status", {
	alias = ("Offline(unit=unit) or (HasDivineIntervention(unit=unit) ? %q) or (IsFeignedDeath(unit=unit) ? %q) or [if Dead(unit=unit) then ((HasSoulstone(unit=unit) ? %q) or Dead(unit=unit))]"):format(DIVINE_INTERVENTION, L["Feigned Death"], L["Soulstoned"]),
	arg = {
		'unit', 'string;undef', 'player'
	},
	doc = L["Return whether unit is offline, has divine intervention, is dead, feigning death, or has a soulstone while dead"],
	example = ('[Status] => "Offline"; [Status] => "Dead"; [Status] => ""'),
	category = L["Status"]
})

end